Motivated by all the positive feedback on the demo I got straight to work on the beginning part of the game.
I also received some good criticism that I'm going to attempt to work on as well. In fact, I'm going to list a couple of the common complaints and some solutions right here:- Too much is left to guess work
- Needed more direction
- Some things were not obvious enough (hidden passageways, the point of the karma system)
As I mentioned, I'm adding Dialog to the game which will help give the game more direction, explain game play mechanics and develop the plot. I wanted to avoid doing dialog originally because I though if it sounded cheesy or contrived it could ruin the experience. But I think it's the only way I can make the game work.
- NPCs and enemies look too similar
More later...