One section of the game I saved for last was the underwater diving scenes. My girlfriend reminded me the other day that when I was originally sketching out the ideas for TAG, the underwater treasure hunting was one of the first things I thought of. Over two years later I got around to putting it together. It was worth the wait. I had a lot of fun doing it and I think it's one of the best parts of the game. That really only leaves a few things left.
Here's what's left to do (off the top of my head):
- Final cut scenes
- Flashback cut scene
- Final boss
- Credits
- About half of the game dialog (currently a lot of place-holder dialog)
- Complete game play-through
- A few minor bug fixes (some of them could be considered busy-workish)
- Playtesting (which means someone besides me and Robbie will play the game *gasp*)
Speaking of Robbie (http://twitter.com/beta_red), he is still working on a couple more tracks. I'm currently listening to the new song for the pyramid/volcano levels and it's really beautiful. The soundtrack for the game has come together so nicely and you can expect to see digital download of it available on BandCamp and maybe even a CD run too. If I could get Robbie to create music for me for free for the rest of my life I'd always have a stupidly happy grin on my face. He seems to really get what I'm looking for. I can use a couple words to describe the feeling or mood I want and he just nails it every time. If you're a developer looking for a talented musician for a project, you can not do wrong by hooking up with him.
I suppose that's all the news for now. I'm going to keep plugging away at that list and try to get this game into your hands sometime this fall!

