Thursday, October 22, 2009

Thanks to the boards

About a month ago I came to the boards at The Daily Click looking for advice on some graphics for a few areas I knew I wanted to include in the game. Thanks to all their helpful suggestion I came up with some great mock-ups. Below I've included my original and revised graphics.

Original:

Revised:

Original:

Revised:

Monday, October 19, 2009

Saying goodbye to Karma

It's been awhile since I've updated here but much progress has been made on UTAG (untitled treasure adventure game).

Sadly, I've decided to end development of Karma. However, just about every part of Karma will be used in UTAG. Some of the game-design decisions I made for Karma made it difficult to progress with the game they way I ideally wanted it. However, I feel that I've resolved those issues with UTAG and I'm going to implement all the areas and puzzles in Karma so far, into the new game. Many of the game-play elements will be enhanced with the new engine.

These screen shots show some of the areas of Karma I've integrated into UTAG.



I want to thank everyone who helped with Karma, and assure you that none of that work went to waste. UTAG is going to be a much superior game to Karma as I've learned so much while developing it.

Saturday, October 17, 2009

Introducing: Treasure Adventure Game

Here are some of the "mockups" of how I originally perceived the game to look:







Here is the first "real" in game screen shot:


I'm looking for advice, criticism and help. Seriously, if you have any ideas, advice or graphics let me know and I'll probably implement it.