The good news is that that is mostly true. Even with the new job and moving to a new apartment I've been putting a ton of time into Treasure Adventure Game. I'm raising the Project Progress percent to 65%, and that's being conservative.
I've been working on TAG for nearly two years but the end in sight. Best prediction is that the game will be finished in August 2011.
Here's an updated list of what the final game will have to offer:
- Huge non-linear world
- Real-time clock - day and night, calendar based on moon phases
- NPCs have schedules depending on time and day.
- Total overworld size: 45,000 x 12,320 pixels
- At least 18 islands to explore
- Ability to dive anywhere and explore the ocean depths.
- Use lock-picks to break into doors and open chests
- Real time weather - rain, wind, snow
- 12 artifact treasures to discover
- 18 maps to find and use to locate treasure
- 12 usable items to find - shovel, cannon, compass etc.
- 6 wearable hats
- 6 hearts to increase max-health
- 24 different baddies (so far)
- 63 NPCs (so far)
- Original music score
- Story line with many mysteries to discover
Original Music!
I met a great local musician, Robbie Ellis, who was looking for to work on some video game music and offered to work with me on TAG. So far the stuff he's pumped out has been exactly what I was looking for. He completley gets where I'm going with this game and his contributions are unimaginably appreciated. Not sure if he's going to be doing all the music for the game but at least a portion of the game's score will be original. Here's are two of the tracks he's done so far:
Overworld 3 Mix:
Temple: