Wednesday, January 7, 2009

A greenhouse

Level 2 (which is actually the only level I've worked on so far) is coming along amazingly well. I have all the puzzles worked out and coded. The only thing left is some tweaking and the boss room. There are now 4 global (meaning they can be taken anywhere) items in the level. There are also a number local items which can't be taken out of the room they're found in. Some items are just used as a "fetch this item" type quest, but a couple have an action associated with them which will help you solve the puzzles throughout the level. 

I figured out how to make some professional looking shading and lighting effects. You can see the difference in the two screen shots below. This has opened up a lot of new possibilities for the game's graphics. 


Before alpha channel


After alpha channel

BTW, the flowers in these screen shots are from RPG Maker XP and are placeholders. Does anyone want to help me come up with some originals? Message me and I'll definitly give, in-game credit to anyone who helps. 

Tuesday, January 6, 2009

Second Level Overworld

Here is the outside portion of the second level, so far. I blurred the inside of the tree because I don't want to give too much away. This level is about 80% done.  Notice the tiny blob labeled "You". That should give you an idea of the size of the level.


1600 pixels tall.

Tuesday, December 9, 2008

What is it?



Karma: The Game is a retro-styled platformer where moral choices guide your progression through six lifetimes. I am the sole director, desiginer and developer. Some graphics are currently placeholders, however in the final product all the graphics and art will be either original or used with permission. All sounds and music in the game so far have been purchased and are royalty free.

Planned features:
100% original and used-with-permission graphics. 
6 lifetimes (levels) each with a unique character and mini-story.
Overarching themes and storyline encompass all 6 lifetimes. 
Character can be customized with colors and accessories (HATS!)
Items can be picked up and used to solve puzzles.  (1st level has 6 items)
Multiple solutions to many puzzles attached to a moral decision. 
Gaining a lot of good or bad karma will alter your progress though the game
Windows XP/ Vista required
More to come...