Level 2 (which is actually the only level I've worked on so far) is coming along amazingly well. I have all the puzzles worked out and coded. The only thing left is some tweaking and the boss room. There are now 4 global (meaning they can be taken anywhere) items in the level. There are also a number local items which can't be taken out of the room they're found in. Some items are just used as a "fetch this item" type quest, but a couple have an action associated with them which will help you solve the puzzles throughout the level.
I figured out how to make some professional looking shading and lighting effects. You can see the difference in the two screen shots below. This has opened up a lot of new possibilities for the game's graphics.
Wednesday, January 7, 2009
Tuesday, January 6, 2009
Second Level Overworld
Here is the outside portion of the second level, so far. I blurred the inside of the tree because I don't want to give too much away. This level is about 80% done. Notice the tiny blob labeled "You". That should give you an idea of the size of the level.

1600 pixels tall.
Tuesday, December 9, 2008
What is it?

Planned features:100% original and used-with-permission graphics.
6 lifetimes (levels) each with a unique character and mini-story.
Overarching themes and storyline encompass all 6 lifetimes.
Character can be customized with colors and accessories (HATS!)
Items can be picked up and used to solve puzzles. (1st level has 6 items)
Multiple solutions to many puzzles attached to a moral decision.
Gaining a lot of good or bad karma will alter your progress though the game
Windows XP/ Vista required
More to come...

Subscribe to:
Posts (Atom)

