Monday, March 9, 2009

Demo released

Karma: The Game is a retro-styled platformer where moral choices guide your progression through six lifetimes. This demo represents just one of those lifetimes. 

I'm calling this a demo but it's more of a beta-test. I'm looking forward to getting feedback, criticism, new ideas etc. I'm planning on releasing this game in chapters. This is actually the second chapter (level) of the game. My plan is to take the feedback I receive and work on the first part of the game. Then eventually re-release this chapter as a final version. 

I'm really looking forward to what everyone thinks about it. I'm going to take all feedback very seriously. One thing I'm interested in is how long it takes people to run through the level the first time. 

I've been working on this for over 4 months. Hope you enjoy it!

3 comments:

Pixelity said...

hi! it's dwight,

not hearing from you... i played the demo and the game reminds me of cave story and knyt stories. i played these games and i really loved them. hope this game is even more enjoyable. the role playing experience makes this great. i got a suggestion, you might want to add some story to make this a perfect adventure. how about the cave tileset? can't make it without your visual help. just tell me so i can start on it. thanks, please finish the game, can't wait to play it. if you finished it please tell me, i can make graphic enhancements or graphic changes to the game. if you ever need help just tell me.

KennEH! said...

So I found some bugs that happened with the lighter.

I must apologize only one screen came out as planned.

http://i150.photobucket.com/albums/s96/Degal/karmascreen.png

That was with the lighter on, the line disappeared when I turned it off.

Now when I turned left the lighter disappeared except for one light blue pixel above the cats(?) head. This happened whether the light was on or not. The pink line cam on when the lighter lit when facing left also.

Stephen Orlando said...

Ken,

Thanks for point out that bug. I looked into it and figured out a cure, I think. It's a bug within Multimedia Fusion 2, which is what I'm developing the game on.