Saturday, May 14, 2011

Nearing the end... but also new beginnings!

I spent today celebrating my girlfriend's success in the world of academia. She received her PhD after 7 years of dedication and hard work... and it paid off! She got a job at a prestigious university in Virginia. So... after spending the majority of my life in the Rochester, NY region I'm going to leave my full-time job, pack my belongings and relocate to the beautiful city of Staunton, VA. This could mean great things for my life as an indie game developer. While I will be job searching in VA, at least for the time being, I'm going to have a lot more time to dedicate my games. TAG is getting close to completion, and although it will still be released as freeware I have bold plans for a future commercial project. Of course, a lot of my plans are based upon how well TAG is received by the public. I hope you all love it as much as I do.

Here's to a fresh start in Virginia!


On another note. I discovered how to do some more interesting 2d dynamic lighting effects in MMF2 and decided to revamp the entire game with this new knowledge. It took me about a week of work but the results were worth it. Here are some before and after shots. What do you think?





4 comments:

Anonymous said...

Looks good. I just hope it isn't too dark to see enemies or anything else you might need extra light to see. Other than that.. great atmosphere!

Anonymous said...

I have been following your progress on this game for some time now.. You are getting really close.. I can almost taste the treasure and adventure. Can't wait man! Good luck with your move.

Anonymous said...

it vud bee nise if I VUD CNOVVERE I CAN PLAY THIS FERACIN GAME

Nephilim said...

My personal opinion is that the newer screenshots seems quite a bit darker, and makes it hard to appreciate some of the bright and colourful artwork (especially the main character, who seems to be cloaked in an extra layer of mist now). Certainly the final decision is up to you, but perhaps you can consider upping the ambient base-level lighting?